How are guilds different?
Members of the guilds have various bonuses they can give or skills. A manufacturer has a bonus on creating tack. It starts with skills at 20% and it has a better chance of advancing the skill than an equilibrium. Both these guilds have a workshop for manufacturing tack.
A rider has a 10% bonus on each show. Riders can increase their riding skill in each discipline as they enter those shows. They also have the skill to add Xp to horses in their training barn.
An equilibrium has a 3% bonus on everything. So it starts with creation skill at 13%, and also has a 3% bonus on shows. They also have the skill of earning a larger discount on the shows.
A trainer has the ability to add bonuses for horses and players, add specialization %'s or remove skill points for reassigning. They do their training in their arena.
Note: Xp for entering shows is also different depending on which type of player you are entering with.
trainers earn 10 Xp
manufacturers earn 10 Xp
equilibriums earn 12 Xp
riders earn 15 Xp
Riders and Equilibriums also get a guild discount on entering and creating shows.
riders pay 75% of the entry fee and 75% of the prize at creation
equilibriums (with no specialization yet) pay 90% of the entry fee and 90% of the prize at creation.
Riders specialization: Riders earn skills toward a player point bonus (which results in an overall Xp bonus) as they enter shows.
Equilibriums specialization: Equilibriums earn skills toward an additional savings bonus on show creation and entry as they enter shows. A maximum of 100% skill in a discipline would earn a 55% total discount.
Manufacturing specialization: Manufacturing specialized tack increases the skill for that particular discipline. It is most efficient to be a manufacturer to make tack as it is easier for manufacturers to advance than it is for equilibriums and riders.
Trainers specialization: Trainers add bonuses to horses and players, can remove skill points, and add to the specialization of the horses.
trainers earn 10 Xp
manufacturers earn 10 Xp
equilibriums earn 12 Xp
riders earn 15 Xp
Riders and Equilibriums also get a guild discount on entering and creating shows.
riders pay 75% of the entry fee and 75% of the prize at creation
equilibriums (with no specialization yet) pay 90% of the entry fee and 90% of the prize at creation.
Riders specialization: Riders earn skills toward a player point bonus (which results in an overall Xp bonus) as they enter shows.
Equilibriums specialization: Equilibriums earn skills toward an additional savings bonus on show creation and entry as they enter shows. A maximum of 100% skill in a discipline would earn a 55% total discount.
Manufacturing specialization: Manufacturing specialized tack increases the skill for that particular discipline. It is most efficient to be a manufacturer to make tack as it is easier for manufacturers to advance than it is for equilibriums and riders.
Trainers specialization: Trainers add bonuses to horses and players, can remove skill points, and add to the specialization of the horses.
How do I change my guild?


Magic shop