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Community History: Guilds and Careers

By: Deleted player
The articles Changes, rules and common sense
Community History: Guilds and ...
Experience and Encouragement: ...
Money: Saving and Spending
Breed of the Year: Appaloosa
Rare Breed Profile: Kladruber
Staff Editorial
Community Spirit Inspires Rider



Staff Syrah Hill - Reporter
Sir Terris - Supervisor
Cherries - Reporter
MissConfetti Betty - Reporter
Strideaway Stables - Reporter
Kaci-Lynn - Reporter
Krazy! - Reporter
ILoveRobinHood - Reporter
Friesian lover - Reporter
Lady Adena - Reporter
Chapel Ridge Farm - Reporter
Killer Queen - Reporter
Manufacturer2j

Hidden away among the surrounding hills and vast plains, a community has flourished. Everyone who comes to the town brings with them an expertise.

The first people to lay claim to the land decided what was needed to build a town. They brought with them horses and experience, determined to pass their knowledge on to each and every person who would come to live there. The people who claimed the land had travelled to find a place such as this, and the twelve of them began to build in the town's centre.

For years, they worked on improving and helping each other in this land they had found. As more people followed in the pursuit of equestrian perfection, they knew that they would have to decide how to govern the town.

Four members of the original group built a shed to manufacture tack and equipment; skills they had brought with them. They enhanced their manufacturing skills, and used their talents to repair broken tack, or to make tack for others.

Later on, they taught apprentices and helped them develop their abilities. From these four people, the manufacturers' guild originated. The original four manufacturers created godly tack, and told others to learn to create their own, share their knowledge and to always try to be better.

The new manufacturers were able to sell what they created and live solely on their trade. The original manufacturers are long gone, but their wisdom and skill passes on to their apprentices and to the newest citizens wishing to share in the prosperity of the manufacturers.

The manufacturers also designed the level system. When they created tack, they earned points. The more points they had, the more experienced they were.

From the original twelve, four other people emerged to create what would become the riders' guild. The riders saw how the manufacturers were able to thrive on an expertise, and wanted to do the same.

The riders schooled newer people on the fine art of showing and training horses. The original riders had the best horses, and bred their horses selectively. They were wise in the way of breeding and showing. With their students and their friends, they bred the best horses of each breed they had available. The riders proved that any horse could be a great horse, but it was up to the handler.

As a way of measuring how well the handlers trained their horses, riders and horses were given points when they rode in and won a show. They adopted the manufacturers' level system. The better the trainer, the higher the level they were. The better the horse, the better the trainer became. Just like the manufacturers, the levels showed how experienced the riders were.

The riders' stables prospered, and students soon became the new teachers. Manufacturers relied on the riders to purchase their tack, and the riders relied on the manufacturers to create the tack. In this way, they had settled out how the town's inhabitants would rely on one another.

It had seemed that everyone had found their niche, except four other members of the original group. They were the least experienced but had watched the manufacturers and the riders. Nothing was left for them to commit themselves to.

They loved to learn from the other guilds, and finally chose to become learners. They came up with the name "equilibrium". It was between the manufacturers and riders. They could learn from both guilds.

Manufacturers took the longest to advance through levels, but were often the most appreciated. Without them, the community could not possibly continue.

The equilibriums advanced rather quickly, and were able to work on either skill they wished to.

The top riders are some of the most revered members of the community because they had the best horses and had, in time, trained other riders to prosper.

The community cannot continue without the guilds. Riders and manufacturers run the community, and the equilibriums remind everyone that there is always more to learn.

The guilds have begun to splinter. Some riders have dedicated themselves to breeding, and others have dedicated themselves to training horses for profit.

With the addition of the veterinarian trade, riders, manufacturers and equilibriums alike have set aside their talents to pursue the equestrian health field.

The community will always have guilds, even if they continue to change. As long as the town's citizens rely on one another, the community will thrive the way the way the twelve original settlers hoped it would.


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